I Love English
Project Type: Educational App, Animation
Role: Art Director, Lead Artist, Animator
Tools: Adobe Suite, Unity, Blender, Figma, Google Suite
Prize: BolognaRagazzi CrossMedia Special Mention
A world of characters, games, and playful motion – designed to help kids fall in love with language.
When it came time to bring the “I Love English” app to life, I didn’t just lead the visual direction, I made sure the animations worked just as hard as the illustrations. From the vocabulary cards to interactive games and UI moments, everything was crafted to support learning and keep kids engaged.
Think: animated learning paths, expressive 3D characters, and app previews that bring it all together for the App Store. All designed to feel joyful, never dry.
Visual direction and lead animation by me, with a focus on charm, clarity, and kid-friendly storytelling.
Flashcards, But Make Them Dance
Each illustrated card was animated to reinforce word meaning and keep young users engaged. Movement helps build memory and makes learning feel more like play.
Say Hello to Red Panda
Designed to be both a reward and a companion, the red panda evolves with the user. The more you learn, the more you unlock and the deeper the connection grows.
Character modelling and rigging by Jonathan Le Faucher
Guided by Play
Designed for little explorers: I brought the map to life with subtle animations and joyful cues that help learners stay on track and excited about what’s next.
Gameplay That Pops
These aren’t your average match-and-learn games. Each one is brought to life with animation that guides attention, rewards progress, and reinforces word meaning. Because learning is more memorable when it’s fun and in motion.
All That... In 30 Seconds
Flashcards, But Make Them Dance
Each illustrated card was animated to reinforce word meaning and keep young users engaged. Movement helps build memory and makes learning feel more like play.
Say Hello to Red Panda
Designed to be both a reward and a companion, the red panda evolves with the user. The more you learn, the more you unlock and the deeper the connection grows.
Character modelling and rigging by Jonathan Le Faucher
Guided by Play
Designed for little explorers: I brought the map to life with subtle animations and joyful cues that help learners stay on track and excited about what’s next.
Gameplay That Pops
These aren’t your average match-and-learn games. Each one is brought to life with animation that guides attention, rewards progress, and reinforces word meaning. Because learning is more memorable when it’s fun and in motion.